ACT 4
Synopsis
After the end of Act 3, and Bonnie's death from the loop just before the start of the Act, Siffrin tries to dig deeper to find information about The King, as well as their own country.
In the process, they get theories about how to end the Loops, and consult Loop about it. This eventually leads up to the events of Act 5, where Siffrin tries to take down the King alone.
Walkthrough
Once waking up again in Dormont go and talk to Bonnie, then go talk to Loop and get "Memory of Memories", allowing you to read things that are in the language of the country you are from. You must read 3 books in a certain order to progress.
First book: Go to the third floor and go to the door that had an openphrase lock that you couldnt read before. Read the book that is about someone who wished for someone to talk to about a problem and actually getting them to come to life using the "Memory of Memories". Go and talk to Loop in person about this book.
Second Book: Go to the first floor and go into the storage room by using the openphrase "Stostorage Roomoom" and examine the bookshelf with "Memory of Memories" equipped. This book tells you about needing specific rituals to be able to correctly use Wish Craft.
Third Book: Go to the secret library in the second floor and examine the middle bookshelf with the "Memory of Memories" equipped. This will talk about the Favor Tree granting wishes. You will talk to your friends about what everyone wished for.
Go and fight the King and ask about Wish Craft. Talk to all of your friends after beating the King and they will all ask if you are okay. Talk to the Head Housemaiden and loop back. Talk to the librarian in Dormont about what they wished for at the Favor Tree. You will learn that the Head Housemaiden asked what everyone wished for before the King attacked. Loop to her office and examine the list that is on the left side of the desk. You will learn that she knew about Wish Craft. Loop back to Dormont and talk to Loop about what you have learned. Go and talk to everyone and then talk to the Head Housemaiden again and ask her about Wish Craft.
END ACT 4
New Items
Souvenirs
Optional Events
New Events
- Pun Event (You've said this joke before / Memory of Puns)
- Suspicious Event (Kinda sus... / Memory of A Secret)
Still available Events
- Bad Touch Event (Bad Touch / Memory of Touch)
- Change God Event (but then who was phone??? / Memory of Faith)
- Classroom Event (Teachable Moment / Memory of Learning)
- Confession Event (Wait for it... / Memory of Confession)
- First Strike Event (So cute! / Memory of First Strike)
- Promise Event (Stupid rotten adults!!! / Memory of Promise)
- Ghost Event ((reloads dagger) house's haunted / Memory of Ghosts)
Achievements
Icon | Name | Description | Requirements |
---|---|---|---|
IS THIS IT? | Hidden. Learn more about the loops. | Finish Act 4. |
Changes to ACT 3
Trivia
- When first looping back to Dormont after the end of Act 3 and checking on Bonnie, there is a small chance that when talking to Bonnie, it will display their Spooky Act 5 Portrait before continuing with their normal dialogue.
Gallery
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